GOATiM / PLAY TOGETHER

Chor Police Live

Six seats. Secret roles. One accusation.

Not connected
How to play & privacy

Chor Police

Six seats by default; choose 4–12. King, Mantri, Police and Chor are joined by Citizens in larger rooms. Only Police is announced. Discuss, bluff, then Police locks one accusation within 90 seconds. An unanswered accusation counts as an escape.

Correct: King 100, Mantri 80, Police 50, Chor 0, each Citizen 25. Wrong: King 100, Mantri 0, Police 0, Chor 50, Citizens 0. Scores carry into rematches.

Mafia

6–8 players have one Mafia; 9–12 have two. One Doctor, one Detective, the rest Villagers. Night lasts 45 seconds: Mafia target a town player, Doctor protects anyone, Detective investigates another player. Unanswered actions abstain; tied Mafia choices mean no kill.

Discuss for 2 minutes, then vote for 45 seconds. Tied votes eliminate no one. Town wins when all Mafia are out; Mafia wins at parity. Eliminated players watch silently. Roles are revealed at the end.

Solo or with friends

Empty seats are filled by labeled computer players: fictional personalities using local strategies and preset table talk, not real people or a conversational AI service. Human friends replace computer seats in the lobby. Suspect, support or defend during discussion to influence their choices. Use your own group call for free-form conversation; voice and video are not included.

Online play sends your display name and game actions to the game service. Temporary room records expire automatically; deletion can take a few days. Your guest session stays in this tab for up to 4 hours. Rooms last up to 3 hours; idle lobbies and result screens close after 10 minutes. Keep this tab to reconnect to your seat.